feat: initial DCC RPG knowledge base + AI DM design
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# $ 9.99 GMG5149
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$ 9.99 GMG5149
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# 1-11 – – N
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1-11 – – NE NE NE NE NE NE NE
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# A JUDGE’S BEST FRIEND
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A JUDGE’S BEST FRIEND
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Judging can be hard work, but not with the Dungeon
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Crawl Classics Reference Booklet at your side. This book
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collects most of the commonly consulted DCC RPG tables
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in a single volume, making it perfect for quickly finding
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the information you need to keep your game running
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smoothly. Regardless of whether you’re a judge or a
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player, you’ll find the Reference Booklet equally useful,
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containing almost 60 important tables and charts right
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at your fingertips.
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The Dungeon Crawl Classics Reference Booklet has been
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around for nearly a decade and judges near and far swear
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by it. You’ll find it an indispensable additional to your
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DCC RPG toolbox, no matter if you’re running your first
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game or your one hundred and first. It’s like leveling
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up without the pesky XP cost.
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# intro
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Reference Booklet Page 1
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Massimiliano Mauri (Order #52297842)
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Reference Booklet
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Editing and original layout: Jeremy Deram • Revised layout: Vasili Kaliman
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Cover artist: Doug Kovacs • Proofreading: Edgar Johnson, Daniel Bishop
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Interior Artists: Jeff Easley, Jim Holloway, Doug Kovacs, Brad McDevitt,
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Peter Mullen, Stefan Poag, and Mike Wilson • Developer: Michael Curtis
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Dark Master: Joseph Goodman
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goodman-games.com
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DCC RPG and this book are copyright © 2023 Goodman Games LLC. Dungeon Crawl Classics is a trademark of Goodman
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Games LLC. DCC RPG is published under the Open Game License. Refer to the OGL in this work for additional information.
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“Dungeon Crawl Classics,” “Mutant Crawl Classics” and “DCC RPG” are registered trademarks
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of Goodman Games LLC. All rights reserved. www.goodman-games.com
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Page 1
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Massimiliano Mauri (Order #52297842)
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Massimiliano Mauri (Order #52297842)
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Preface
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I
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assembled the first iteration of than talent; but hopefully you will find it
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these reference sheets while the to be an improvement over the previous
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DCC RPG was still in beta testing. versions. I've made every effort to keep the
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I made them for my own use, found them organization logical, with just the tiniest bit
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to be immensely helpful, and Joseph of shuffing to make things fit better. After
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Goodman was kind enough to give me per- a few games' worth of use (and perhaps
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mission to share my efforts, even though a few dog-ears for the most heavily-ref-
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the whole thing basically consists of his erenced charts) you should be breezing
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intellectual property. That was over three through your lookups without missing a
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years ago. Since then, the final version of beat.
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the game has been released (with many
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If the DCC game itself had an alignment, I
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different covers – all of which I own!), and
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would say that it would be chaotic awe-
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the reference sheets I assembled have seen
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some. What this booklet does for the DCC
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countless downloads and are doubtless
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judge is shift just a bit of the emphasis
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used in dozens, maybe even hundreds of
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off of chaotic and onto awesome. The net
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games. Thus, I decided it was time for an
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result of the time savings with regard to
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upgrade. You'll notice a few additional
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chart lookups will be more time for the
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tables included, as well as what I hope
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adventurers to spend getting into new,
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you'll agree is a cleaner and more aestheti-
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interesting, terrible, and deadly situations.
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cally pleasing layout.
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Having a minor hand in that is all the
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However, understand that this is still very reward I could ever ask for.
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much an amateur effort, cobbled-together
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Your Humblest Copy/Paste Homunculus,
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by a fan with perhaps more enthusiasm
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— Jeremy Deram
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Postscript
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March 2023: This is such an amazingly useful work that Goodman Games has taken over its pub-
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lication. We leave Jeremy’s heartfelt introduction in place above as a testament to the enthusiasm
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that went into the creation of this product. We hope everyone still feels the same as they discover
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and continue to play DCC RPG!
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Page 3
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Massimiliano Mauri (Order #52297842)
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Table of conTenTs
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Characters Magic
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Table 1-1: Ability Score Modifiers .............. 4 Table 4-5: Spell Duel Check ....................... 30
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Table 1-4: XP Level Thresholds ................... 4 Table 4-6: Counterspell Power .................. 31
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Skill Check DC Guidelines .......................... 4 Table 4-7: Phlogiston Disturbance .......32-33
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Table 1-2: Luck Score .................................... 5 Table 5-1: Spellburn Actions...................... 34
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Table 1-3: Occupation ................................6-7 Table 5-2: Mercurial Magic ...................35-40
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Table 1-5: Cleric ............................................. 8 Table 5-3: Minor Corruption ..................... 41
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Lay on Hands................................................. 8 Table 5-4: Major Corruption ...................... 42
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Table 4-4: Turn Unholy ................................ 9 Table 5-5: Greater Corruption ................... 43
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Table 1-7: Thief ............................................ 10 Table 5-6: Generic Spell Misfire ................ 44
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Table 1-18: Halfing ...................................... 10 Table 5-7: Disapproval...........................46-47
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Table 1-9: Thief Skills .................................. 11 Table 5-8: Wizard Spells ........................44-49
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Table 1-10: Warrior ..................................... 12 Table 5-9: Cleric Spells................................ 50
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Table 1-12: Wizard ...................................... 12 Table 5-10: Patron Spells ............................ 51
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Table 1-14: Elf............................................... 13 Table 7-8: Divine Aid Check ...................... 52
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Table 1-16: Dwarf ........................................ 13
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Monsters
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Equipment Table 9-10: Monster Crit Matrix ................ 54
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Table 3-1: Weapons ..................................... 14 Crit Table DR: Dragons .........................55-56
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Table 3-2: Ammunition .............................. 15 Crit Table DN: Demons & Devils ............. 57
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Table 3-3: Armor ......................................... 15 Crit Table G: Giants .................................... 59
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Coin Exchange Rates .................................. 15 Crit Table U: Un-dead ...........................59-60
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Table 3-4: Equipment .................................. 16 Crit Table M: Monsters............................... 61
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Table 3-5: Mounts and Related Gear ........ 17
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Combat
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Examples of Actions ................................... 18
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Table 4-1: Attack Roll Modifiers ............... 18
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Table 4-2: Fumbles ...................................... 19
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Crit Table I.................................................... 20
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Crit Table II .................................................. 21
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Crit Table III ................................................. 22
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Crit Table IV ................................................. 23
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Crit Table V .................................................. 24
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Mighty Deeds of Arms ............................... 25
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Blinding Attacks ..................................... 25
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Disarming Attacks .................................. 26
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Pushback Attacks.................................... 27
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Trips and Throws ................................... 27
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Rallying Maneuvers ............................... 28
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Defensive Maneuvers............................. 28
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Precision Shots ........................................ 29
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Table 4-3: Two-Weapon Attacks ............... 29
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Page 4
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Massimiliano Mauri (Order #52297842)
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InTroducTIon
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ou hold in your hands what This book is also incredibly beneficial to
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Y might be the most useful DCC
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RPG supplement produced so far.
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Dungeon Crawl Classics is a game that
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players. It contains information pertaining
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to nearly every aspect of you character,
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from ability score modifiers to crit tables to
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thrives on its tables and charts. Each roll of how much a two-handed sword and chain-
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the dice can produce results that take your mail armor will cost if you make it back
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campaign into unexpected, often astound- to town. There are few RPG supplements
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ing directions, and DCC RPG’s numerous that lend themselves to both the player and
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tables help facilitate that journey. This book judge’s use as well as the DCC Reference
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compiles almost all of the games’ charts Booklet does. You might even want to pick
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and tables in a single reference work you up two to share at the table.
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can hold in one hand.
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This book was originally created not by
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For the judge, this book is patron-sent. Goodman Games, but by one of the fans
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You can literally run your DCC game with who dearly loves DCC RPG. We are all
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your judge’s notes in front of you, your indebted to Jeremy Deram who had the
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funky dice in one hand, and this book in foresight to assemble this book in the first
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the other. No need to fip through the big, place. Goodman Games is proud to keep
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beautiful DCC RPG rulebook the next time Jeremy’s work alive while sharing it with
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you need to consult the Fumbles Table, more people than ever before.
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Divine Disapproval Table, or you have to
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—Michael Curtis
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adjudicate a sudden Phlogiston Distur-
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bance. You’ll find all those here and more,
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practically at your fingertips.
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Page 5
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Massimiliano Mauri (Order #52297842)
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Table 1-1: abiliTy Score ModifierS
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Ability
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Modifier Wizard Spells Known Max Spell Level**
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Score
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3 -3 No spellcasting possible No spellcasting possible
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4 -2 -2 spells* 1
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5 -2 -2 spells* 1
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6 -1 -1 spell* 1
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7 -1 -1 spell* 1
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8 -1 No adjustment 2
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9 None No adjustment 2
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10 None No adjustment 3
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11 None No adjustment 3
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12 None No adjustment 4
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13 +1 No adjustment 4
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14 +1 +1 spell 4
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15 +1 +1 spell 5
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16 +2 +1 spell 5
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17 +2 +2 spells 5
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18 +3 +2 spells 5
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* Minimum of 1 spell.
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** Based on Intelligence for wizards and Personality for clerics.
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Table 1-4: XP Skill check
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level ThreSholdS dc GuidelineS
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Level XP Required Difficulty DC
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0 0 Child’s Play 5
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1 10 An Average Deed 10
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2 50 Feats of Deering-Do 15
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3 110 Hero’s Work, Super Human 20
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4 190
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5 290
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6 410
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7 550
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8 710
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9 890
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10 1090
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Page 6
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Massimiliano Mauri (Order #52297842)
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Table 1-2: luck Score
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d30 Birth Augur and Lucky Roll
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1 Harsh winter: All attack rolls
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2 The bull: Melee attack rolls
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3 Fortunate date: Missile fire attack rolls
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4 Raised by wolves: Unarmed attack rolls
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5 Conceived on horseback: Mounted attack rolls
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6 Born on the battlefield: Damage rolls
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7 Path of the bear: Melee damage rolls
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8 Hawkeye: Missile fire damage rolls
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9 Pack hunter: Attack and damage rolls for 0-level starting weapon
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10 Born under the loom: Skill checks (including thief skills)
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11 Fox’s cunning: Find/disable traps
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12 Four-leafed clover: Find secret doors
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13 Seventh son: Spell checks
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14 The raging storm: Spell damage
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15 Righteous heart: Turn unholy checks
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16 Survived the plague: Magical healing*
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17 Lucky sign: Saving throws
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18 Guardian angel: Savings throws to escape traps
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19 Survived a spider bite: Saving throws against poison
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20 Struck by lightning: Refex saving throws
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21 Lived through famine: Fortitude saving throws
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22 Resisted temptation: Willpower saving throws
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23 Charmed house: Armor Class
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24 Speed of the cobra: Initiative
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25 Bountiful harvest: Hit points (applies at each level)
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26 Warrior’s arm: Critical hit tables**
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27 Unholy house: Corruption rolls
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28 The Broken Star: Fumbles**
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29 Birdsong: Number of languages
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30 Wild child: Speed (each +1/-1 = +5’/-5’ speed)
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* If a cleric, applies to all healing the cleric performs. If not a cleric, applies to all magical healing received
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from other sources.
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** Luck normally affects critical hits and fumbles. On this result, the modifier is doubled for purposes of
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crits or fumbles.
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Page 7
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Massimiliano Mauri (Order #52297842)
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Table 1-3: occuPaTion
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Roll Occupation Trained Weapon † Trade Goods
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01 Alchemist Staff Oil, 1 flask
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02 Animal trainer Club Pony
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03 Armorer Hammer (as club) Iron helmet
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04 Astrologer Dagger Spyglass
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05 Barber Razor (as dagger) Scissors
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06 Beadle Staff Holy symbol
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07 Beekeeper Staff Jar of honey
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08 Blacksmith Hammer (as club) Steel tongs
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09 Butcher Cleaver (as axe) Side of beef
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10 Caravan guard Short sword Linen, 1 yard
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11 Cheesemaker Cudgel (as staff) Stinky cheese
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12 Cobbler Awl (as dagger) Shoehorn
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13 Confidence artist Dagger Quality cloak
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14 Cooper Crowbar (as club) Barrel
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15 Costermonger Knife (as dagger) Fruit
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16 Cutpurse Dagger Small chest
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17 Ditch digger Shovel (as staff) Fine dirt, 1 lb.
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18 Dock worker Pole (as staff) 1 late RPG book
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19 Dwarven apothecarist Cudgel (as staff) Steel vial
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20 Dwarven blacksmith Hammer (as club) Mithril, 1 oz.
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21 Dwarven chest-maker Chisel (as dagger) Wood, 10 lbs.
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22 Dwarven herder Staff Sow**
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23-24 Dwarven miner Pick (as club) Lantern
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25 Dwarven mushroom-farmer Shovel (as staff) Sack
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26 Dwarven rat-catcher Club Net
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27-28 Dwarven stonemason Hammer Fine stone, 10 lbs.
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29 Elven artisan Staff Clay, 1 lb.
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30 Elven barrister Quill (as dart) Book
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31 Elven chandler Scissors (as dagger) Candles, 20
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32 Elven falconer Dagger Falcon
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33-34 Elven forester Staff Herbs, 1 lb.
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35 Elven glassblower Hammer (as club) Glass beads
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36 Elven navigator Shortbow Spyglass
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37-38 Elven sage Dagger Parchment and quill pen
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39-47 Farmer* Pitchfork (as spear) Hen**
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48 Fortune-teller Dagger Tarot deck
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49 Gambler Club Dice
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50 Gongfarmer Trowel (as dagger) Sack of night soil
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51-52 Grave digger Shovel (as staff) Trowel
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53-54 Guild beggar Sling Crutches
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55 Halfing chicken butcher Handaxe Chicken meat, 5 lbs.
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56-57 Halfling dyer Staff Fabric, 3 yards
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58 Halfling glovemaker Awl (as dagger) Gloves, 4 pairs
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59 Halfling wanderer Sling Hex doll
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Page 8
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Massimiliano Mauri (Order #52297842)
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Table 1-3: occuPaTion
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Roll Occupation Trained Weapon † Trade Goods
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60 Halfling haberdasher Scissors (as dagger) Fine suits, 3 sets
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61 Halfling mariner Knife (as dagger) Sailcloth, 2 yards
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62 Halfling moneylender Short sword 5 gp, 10 sp, 200 cp
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63 Halfling trader Short sword 20 sp
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64 Halfling vagrant Club Begging bowl
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65 Healer Club Holy water, 1 vial
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66 Herbalist Club Herbs, 1 lb.
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67 Herder Staff Herding dog**
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68-69 Hunter Shortbow Deer pelt
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70 Indentured servant Staff Locket
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71 Jester Dart Silk clothes
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72 Jeweler Dagger Gem worth 20 gp
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73 Locksmith Dagger Fine tools
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74 Mendicant Club Cheese dip
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75 Mercenary Longsword Hide armor
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76 Merchant Dagger 4 gp, 14 sp, 27 cp
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77 Miller/baker Club Flour, 1 lb.
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78 Minstrel Dagger Ukulele
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79 Noble Longsword Gold ring worth 10 gp
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80 Orphan Club Rag doll
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81 Ostler Staff Bridle
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82 Outlaw Short sword Leather armor
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83 Rope maker Knife (as dagger) Rope, 100’
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84 Scribe Dart Parchment, 10 sheets
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85 Shaman Mace Herbs, 1 lb.
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86 Slave Club Strange-looking rock
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87 Smuggler Sling Waterproof sack
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88 Soldier Spear Shield
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89-90 Squire Longsword Steel helmet
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91 Tax collector Longsword 100 cp
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92-93 Trapper Sling Badger pelt
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94 Urchin Stick (as club) Begging bowl
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95 Wainwright Club Pushcart***
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96 Weaver Dagger Fine suit of clothes
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97 Wizard’s apprentice Dagger Black grimoire
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98-100 Woodcutter Handaxe Bundle of wood
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† If a missile fire weapon (such as sling or dart), roll 1d6 to determine number of sling stones or darts.
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* Roll 1d8 to determine farmer type: (1) potato, (2) wheat, (3) turnip, (4) corn, (5) rice, (6) parsnip, (7) radish,
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(8) rutabaga.
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** Why did the chicken cross the hallway? To check for traps! In all seriousness, if the party includes more
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than one farmer or herder, randomly determine the second and subsequent farm animals for each duplicated
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profession with 1d6: (1) sheep, (2) goat, (3) cow, (4) duck, (5) goose, (6) mule.
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*** Roll 1d6 to determine what’s in the cart: (1) tomatoes, (2) nothing, (3) straw, (4) your dead, (5) dirt, (6)
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rocks.
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Page 9
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Massimiliano Mauri (Order #52297842)
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Table 1-5: cleric
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Spells Known by Level
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Crit Die/ Action
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Level Attack Ref Fort Will 1 2 3 4 5
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Table Dice
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1 +0 1d8/III 1d20 +0 +1 +1 4 – – – –
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2 +1 1d8/III 1d20 +0 +1 +1 5 – – – –
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3 +2 1d10/III 1d20 +1 +1 +2 5 3 – – –
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4 +2 1d10/III 1d20 +1 +2 +2 6 4 – – –
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5 +3 1d12/III 1d20 +1 +2 +3 6 5 2 – –
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6 +4 1d12/III 1d20+1d14 +2 +2 +4 7 5 3 – –
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7 +5 1d14/III 1d20+1d16 +2 +3 +4 7 6 4 1 –
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8 +5 1d14/III 1d20+1d20 +2 +3 +5 8 6 5 2 –
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9 +6 1d16/III 1d20+1d20 +3 +3 +5 8 7 5 3 1
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10 +7 1d16/III 1d20+1d20 +3 +4 +6 9 7 6 4 2
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lay on handS
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healinG loST hiT PoinTS condiTion healinG
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Spell Check Same Adjacent Opposed Condition Dice
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1-11 Failure Failure Failure Broken Limbs 1
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12-13 2 dice 1 die 1 die Organ Damage 2
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14-19 3 dice 2 dice 1 die Disease 2
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20-21 4 dice 3 dice 2 dice Paralysis or Poison 3
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22+ 5 dice 4 dice 3 dice Blindness or Deafness 4
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Page 10
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Massimiliano Mauri (Order #52297842)
|
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Table 4-4: Turn unholy reSulT by hd
|
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Turn Holy
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Check 1 2 3-4 5-6 7-8 9-10 11-12
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Range Smite
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@@ -0,0 +1,12 @@
|
||||
# ISBN 9781958809532
|
||||
|
||||
ISBN 9781958809532
|
||||
90000 >
|
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9 781958 809532
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||||
Page 66
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Massimiliano Mauri (Order #52297842)
|
||||
|
||||
Reference in new issue
Block a user