feat: initial DCC RPG knowledge base + AI DM design

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$ 9.99 GMG5149
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# A JUDGE’S BEST FRIEND
A JUDGE’S BEST FRIEND
Judging can be hard work, but not with the Dungeon
Crawl Classics Reference Booklet at your side. This book
collects most of the commonly consulted DCC RPG tables
in a single volume, making it perfect for quickly finding
the information you need to keep your game running
smoothly. Regardless of whether you’re a judge or a
player, you’ll find the Reference Booklet equally useful,
containing almost 60 important tables and charts right
at your fingertips.
The Dungeon Crawl Classics Reference Booklet has been
around for nearly a decade and judges near and far swear
by it. You’ll find it an indispensable additional to your
DCC RPG toolbox, no matter if you’re running your first
game or your one hundred and first. It’s like leveling
up without the pesky XP cost.
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# intro
Reference Booklet Page 1
Massimiliano Mauri (Order #52297842)
Reference Booklet
Editing and original layout: Jeremy Deram • Revised layout: Vasili Kaliman
Cover artist: Doug Kovacs • Proofreading: Edgar Johnson, Daniel Bishop
Interior Artists: Jeff Easley, Jim Holloway, Doug Kovacs, Brad McDevitt,
Peter Mullen, Stefan Poag, and Mike Wilson • Developer: Michael Curtis
Dark Master: Joseph Goodman
goodman-games.com
DCC RPG and this book are copyright © 2023 Goodman Games LLC. Dungeon Crawl Classics is a trademark of Goodman
Games LLC. DCC RPG is published under the Open Game License. Refer to the OGL in this work for additional information.
“Dungeon Crawl Classics,” “Mutant Crawl Classics” and “DCC RPG” are registered trademarks
of Goodman Games LLC. All rights reserved. www.goodman-games.com
Page 1
Massimiliano Mauri (Order #52297842)
Massimiliano Mauri (Order #52297842)
Preface
I
assembled the first iteration of than talent; but hopefully you will find it
these reference sheets while the to be an improvement over the previous
DCC RPG was still in beta testing. versions. I've made every effort to keep the
I made them for my own use, found them organization logical, with just the tiniest bit
to be immensely helpful, and Joseph of shuffing to make things fit better. After
Goodman was kind enough to give me per- a few games' worth of use (and perhaps
mission to share my efforts, even though a few dog-ears for the most heavily-ref-
the whole thing basically consists of his erenced charts) you should be breezing
intellectual property. That was over three through your lookups without missing a
years ago. Since then, the final version of beat.
the game has been released (with many
If the DCC game itself had an alignment, I
different covers – all of which I own!), and
would say that it would be chaotic awe-
the reference sheets I assembled have seen
some. What this booklet does for the DCC
countless downloads and are doubtless
judge is shift just a bit of the emphasis
used in dozens, maybe even hundreds of
off of chaotic and onto awesome. The net
games. Thus, I decided it was time for an
result of the time savings with regard to
upgrade. You'll notice a few additional
chart lookups will be more time for the
tables included, as well as what I hope
adventurers to spend getting into new,
you'll agree is a cleaner and more aestheti-
interesting, terrible, and deadly situations.
cally pleasing layout.
Having a minor hand in that is all the
However, understand that this is still very reward I could ever ask for.
much an amateur effort, cobbled-together
Your Humblest Copy/Paste Homunculus,
by a fan with perhaps more enthusiasm
— Jeremy Deram
Postscript
March 2023: This is such an amazingly useful work that Goodman Games has taken over its pub-
lication. We leave Jeremy’s heartfelt introduction in place above as a testament to the enthusiasm
that went into the creation of this product. We hope everyone still feels the same as they discover
and continue to play DCC RPG!
Page 3
Massimiliano Mauri (Order #52297842)
Table of conTenTs
Characters Magic
Table 1-1: Ability Score Modifiers .............. 4 Table 4-5: Spell Duel Check ....................... 30
Table 1-4: XP Level Thresholds ................... 4 Table 4-6: Counterspell Power .................. 31
Skill Check DC Guidelines .......................... 4 Table 4-7: Phlogiston Disturbance .......32-33
Table 1-2: Luck Score .................................... 5 Table 5-1: Spellburn Actions...................... 34
Table 1-3: Occupation ................................6-7 Table 5-2: Mercurial Magic ...................35-40
Table 1-5: Cleric ............................................. 8 Table 5-3: Minor Corruption ..................... 41
Lay on Hands................................................. 8 Table 5-4: Major Corruption ...................... 42
Table 4-4: Turn Unholy ................................ 9 Table 5-5: Greater Corruption ................... 43
Table 1-7: Thief ............................................ 10 Table 5-6: Generic Spell Misfire ................ 44
Table 1-18: Halfing ...................................... 10 Table 5-7: Disapproval...........................46-47
Table 1-9: Thief Skills .................................. 11 Table 5-8: Wizard Spells ........................44-49
Table 1-10: Warrior ..................................... 12 Table 5-9: Cleric Spells................................ 50
Table 1-12: Wizard ...................................... 12 Table 5-10: Patron Spells ............................ 51
Table 1-14: Elf............................................... 13 Table 7-8: Divine Aid Check ...................... 52
Table 1-16: Dwarf ........................................ 13
Monsters
Equipment Table 9-10: Monster Crit Matrix ................ 54
Table 3-1: Weapons ..................................... 14 Crit Table DR: Dragons .........................55-56
Table 3-2: Ammunition .............................. 15 Crit Table DN: Demons & Devils ............. 57
Table 3-3: Armor ......................................... 15 Crit Table G: Giants .................................... 59
Coin Exchange Rates .................................. 15 Crit Table U: Un-dead ...........................59-60
Table 3-4: Equipment .................................. 16 Crit Table M: Monsters............................... 61
Table 3-5: Mounts and Related Gear ........ 17
Combat
Examples of Actions ................................... 18
Table 4-1: Attack Roll Modifiers ............... 18
Table 4-2: Fumbles ...................................... 19
Crit Table I.................................................... 20
Crit Table II .................................................. 21
Crit Table III ................................................. 22
Crit Table IV ................................................. 23
Crit Table V .................................................. 24
Mighty Deeds of Arms ............................... 25
Blinding Attacks ..................................... 25
Disarming Attacks .................................. 26
Pushback Attacks.................................... 27
Trips and Throws ................................... 27
Rallying Maneuvers ............................... 28
Defensive Maneuvers............................. 28
Precision Shots ........................................ 29
Table 4-3: Two-Weapon Attacks ............... 29
Page 4
Massimiliano Mauri (Order #52297842)
InTroducTIon
ou hold in your hands what This book is also incredibly beneficial to
Y might be the most useful DCC
RPG supplement produced so far.
Dungeon Crawl Classics is a game that
players. It contains information pertaining
to nearly every aspect of you character,
from ability score modifiers to crit tables to
thrives on its tables and charts. Each roll of how much a two-handed sword and chain-
the dice can produce results that take your mail armor will cost if you make it back
campaign into unexpected, often astound- to town. There are few RPG supplements
ing directions, and DCC RPG’s numerous that lend themselves to both the player and
tables help facilitate that journey. This book judge’s use as well as the DCC Reference
compiles almost all of the games’ charts Booklet does. You might even want to pick
and tables in a single reference work you up two to share at the table.
can hold in one hand.
This book was originally created not by
For the judge, this book is patron-sent. Goodman Games, but by one of the fans
You can literally run your DCC game with who dearly loves DCC RPG. We are all
your judge’s notes in front of you, your indebted to Jeremy Deram who had the
funky dice in one hand, and this book in foresight to assemble this book in the first
the other. No need to fip through the big, place. Goodman Games is proud to keep
beautiful DCC RPG rulebook the next time Jeremy’s work alive while sharing it with
you need to consult the Fumbles Table, more people than ever before.
Divine Disapproval Table, or you have to
—Michael Curtis
adjudicate a sudden Phlogiston Distur-
bance. You’ll find all those here and more,
practically at your fingertips.
Page 5
Massimiliano Mauri (Order #52297842)
Table 1-1: abiliTy Score ModifierS
Ability
Modifier Wizard Spells Known Max Spell Level**
Score
3 -3 No spellcasting possible No spellcasting possible
4 -2 -2 spells* 1
5 -2 -2 spells* 1
6 -1 -1 spell* 1
7 -1 -1 spell* 1
8 -1 No adjustment 2
9 None No adjustment 2
10 None No adjustment 3
11 None No adjustment 3
12 None No adjustment 4
13 +1 No adjustment 4
14 +1 +1 spell 4
15 +1 +1 spell 5
16 +2 +1 spell 5
17 +2 +2 spells 5
18 +3 +2 spells 5
* Minimum of 1 spell.
** Based on Intelligence for wizards and Personality for clerics.
Table 1-4: XP Skill check
level ThreSholdS dc GuidelineS
Level XP Required Difficulty DC
0 0 Child’s Play 5
1 10 An Average Deed 10
2 50 Feats of Deering-Do 15
3 110 Hero’s Work, Super Human 20
4 190
5 290
6 410
7 550
8 710
9 890
10 1090
Page 6
Massimiliano Mauri (Order #52297842)
Table 1-2: luck Score
d30 Birth Augur and Lucky Roll
1 Harsh winter: All attack rolls
2 The bull: Melee attack rolls
3 Fortunate date: Missile fire attack rolls
4 Raised by wolves: Unarmed attack rolls
5 Conceived on horseback: Mounted attack rolls
6 Born on the battlefield: Damage rolls
7 Path of the bear: Melee damage rolls
8 Hawkeye: Missile fire damage rolls
9 Pack hunter: Attack and damage rolls for 0-level starting weapon
10 Born under the loom: Skill checks (including thief skills)
11 Fox’s cunning: Find/disable traps
12 Four-leafed clover: Find secret doors
13 Seventh son: Spell checks
14 The raging storm: Spell damage
15 Righteous heart: Turn unholy checks
16 Survived the plague: Magical healing*
17 Lucky sign: Saving throws
18 Guardian angel: Savings throws to escape traps
19 Survived a spider bite: Saving throws against poison
20 Struck by lightning: Refex saving throws
21 Lived through famine: Fortitude saving throws
22 Resisted temptation: Willpower saving throws
23 Charmed house: Armor Class
24 Speed of the cobra: Initiative
25 Bountiful harvest: Hit points (applies at each level)
26 Warrior’s arm: Critical hit tables**
27 Unholy house: Corruption rolls
28 The Broken Star: Fumbles**
29 Birdsong: Number of languages
30 Wild child: Speed (each +1/-1 = +5’/-5’ speed)
* If a cleric, applies to all healing the cleric performs. If not a cleric, applies to all magical healing received
from other sources.
** Luck normally affects critical hits and fumbles. On this result, the modifier is doubled for purposes of
crits or fumbles.
Page 7
Massimiliano Mauri (Order #52297842)
Table 1-3: occuPaTion
Roll Occupation Trained Weapon † Trade Goods
01 Alchemist Staff Oil, 1 flask
02 Animal trainer Club Pony
03 Armorer Hammer (as club) Iron helmet
04 Astrologer Dagger Spyglass
05 Barber Razor (as dagger) Scissors
06 Beadle Staff Holy symbol
07 Beekeeper Staff Jar of honey
08 Blacksmith Hammer (as club) Steel tongs
09 Butcher Cleaver (as axe) Side of beef
10 Caravan guard Short sword Linen, 1 yard
11 Cheesemaker Cudgel (as staff) Stinky cheese
12 Cobbler Awl (as dagger) Shoehorn
13 Confidence artist Dagger Quality cloak
14 Cooper Crowbar (as club) Barrel
15 Costermonger Knife (as dagger) Fruit
16 Cutpurse Dagger Small chest
17 Ditch digger Shovel (as staff) Fine dirt, 1 lb.
18 Dock worker Pole (as staff) 1 late RPG book
19 Dwarven apothecarist Cudgel (as staff) Steel vial
20 Dwarven blacksmith Hammer (as club) Mithril, 1 oz.
21 Dwarven chest-maker Chisel (as dagger) Wood, 10 lbs.
22 Dwarven herder Staff Sow**
23-24 Dwarven miner Pick (as club) Lantern
25 Dwarven mushroom-farmer Shovel (as staff) Sack
26 Dwarven rat-catcher Club Net
27-28 Dwarven stonemason Hammer Fine stone, 10 lbs.
29 Elven artisan Staff Clay, 1 lb.
30 Elven barrister Quill (as dart) Book
31 Elven chandler Scissors (as dagger) Candles, 20
32 Elven falconer Dagger Falcon
33-34 Elven forester Staff Herbs, 1 lb.
35 Elven glassblower Hammer (as club) Glass beads
36 Elven navigator Shortbow Spyglass
37-38 Elven sage Dagger Parchment and quill pen
39-47 Farmer* Pitchfork (as spear) Hen**
48 Fortune-teller Dagger Tarot deck
49 Gambler Club Dice
50 Gongfarmer Trowel (as dagger) Sack of night soil
51-52 Grave digger Shovel (as staff) Trowel
53-54 Guild beggar Sling Crutches
55 Halfing chicken butcher Handaxe Chicken meat, 5 lbs.
56-57 Halfling dyer Staff Fabric, 3 yards
58 Halfling glovemaker Awl (as dagger) Gloves, 4 pairs
59 Halfling wanderer Sling Hex doll
Page 8
Massimiliano Mauri (Order #52297842)
Table 1-3: occuPaTion
Roll Occupation Trained Weapon † Trade Goods
60 Halfling haberdasher Scissors (as dagger) Fine suits, 3 sets
61 Halfling mariner Knife (as dagger) Sailcloth, 2 yards
62 Halfling moneylender Short sword 5 gp, 10 sp, 200 cp
63 Halfling trader Short sword 20 sp
64 Halfling vagrant Club Begging bowl
65 Healer Club Holy water, 1 vial
66 Herbalist Club Herbs, 1 lb.
67 Herder Staff Herding dog**
68-69 Hunter Shortbow Deer pelt
70 Indentured servant Staff Locket
71 Jester Dart Silk clothes
72 Jeweler Dagger Gem worth 20 gp
73 Locksmith Dagger Fine tools
74 Mendicant Club Cheese dip
75 Mercenary Longsword Hide armor
76 Merchant Dagger 4 gp, 14 sp, 27 cp
77 Miller/baker Club Flour, 1 lb.
78 Minstrel Dagger Ukulele
79 Noble Longsword Gold ring worth 10 gp
80 Orphan Club Rag doll
81 Ostler Staff Bridle
82 Outlaw Short sword Leather armor
83 Rope maker Knife (as dagger) Rope, 100’
84 Scribe Dart Parchment, 10 sheets
85 Shaman Mace Herbs, 1 lb.
86 Slave Club Strange-looking rock
87 Smuggler Sling Waterproof sack
88 Soldier Spear Shield
89-90 Squire Longsword Steel helmet
91 Tax collector Longsword 100 cp
92-93 Trapper Sling Badger pelt
94 Urchin Stick (as club) Begging bowl
95 Wainwright Club Pushcart***
96 Weaver Dagger Fine suit of clothes
97 Wizard’s apprentice Dagger Black grimoire
98-100 Woodcutter Handaxe Bundle of wood
† If a missile fire weapon (such as sling or dart), roll 1d6 to determine number of sling stones or darts.
* Roll 1d8 to determine farmer type: (1) potato, (2) wheat, (3) turnip, (4) corn, (5) rice, (6) parsnip, (7) radish,
(8) rutabaga.
** Why did the chicken cross the hallway? To check for traps! In all seriousness, if the party includes more
than one farmer or herder, randomly determine the second and subsequent farm animals for each duplicated
profession with 1d6: (1) sheep, (2) goat, (3) cow, (4) duck, (5) goose, (6) mule.
*** Roll 1d6 to determine what’s in the cart: (1) tomatoes, (2) nothing, (3) straw, (4) your dead, (5) dirt, (6)
rocks.
Page 9
Massimiliano Mauri (Order #52297842)
Table 1-5: cleric
Spells Known by Level
Crit Die/ Action
Level Attack Ref Fort Will 1 2 3 4 5
Table Dice
1 +0 1d8/III 1d20 +0 +1 +1 4 – – – –
2 +1 1d8/III 1d20 +0 +1 +1 5 – – – –
3 +2 1d10/III 1d20 +1 +1 +2 5 3 – – –
4 +2 1d10/III 1d20 +1 +2 +2 6 4 – – –
5 +3 1d12/III 1d20 +1 +2 +3 6 5 2 – –
6 +4 1d12/III 1d20+1d14 +2 +2 +4 7 5 3 – –
7 +5 1d14/III 1d20+1d16 +2 +3 +4 7 6 4 1 –
8 +5 1d14/III 1d20+1d20 +2 +3 +5 8 6 5 2 –
9 +6 1d16/III 1d20+1d20 +3 +3 +5 8 7 5 3 1
10 +7 1d16/III 1d20+1d20 +3 +4 +6 9 7 6 4 2
lay on handS
healinG loST hiT PoinTS condiTion healinG
Spell Check Same Adjacent Opposed Condition Dice
1-11 Failure Failure Failure Broken Limbs 1
12-13 2 dice 1 die 1 die Organ Damage 2
14-19 3 dice 2 dice 1 die Disease 2
20-21 4 dice 3 dice 2 dice Paralysis or Poison 3
22+ 5 dice 4 dice 3 dice Blindness or Deafness 4
Page 10
Massimiliano Mauri (Order #52297842)
Table 4-4: Turn unholy reSulT by hd
Turn Holy
Check 1 2 3-4 5-6 7-8 9-10 11-12
Range Smite
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# ISBN 9781958809532
ISBN 9781958809532
90000 >
9 781958 809532
Page 66
Massimiliano Mauri (Order #52297842)