Fix: aggiungi saveGameState() in useHint()

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truetype committed 2026-06-16 18:08:23 +02:00
1 parent 805bc6e1c7
commit ab23187fc0
1 file changed
+1
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@@ -505,6 +505,7 @@
state.hints--;
renderGrid();
updateUI();
saveGameState();
if (state.catsPlaced === state.totalCats) {
state.won = true;