- Add Autonomous Mode section in README with usage examples - Add new Phase 9: Autonomous Mode to TODO (completed) - Update project statistics (8,300 LOC, 35+ classes) - Version bump to 0.2.0 - Document both entry points (main.py and autonomous_mode.py) Users can now choose between: - Interactive mode: Standard gameplay with decision engine - Autonomous mode: LLM-orchestrated exploration and learning
142 lines
5.6 KiB
Markdown
142 lines
5.6 KiB
Markdown
# MUD AI Player - Implementation Roadmap
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This document outlines the implementation status of the MUD AI Player.
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## ✅ Phase 1: Core Connectivity & Basic Setup
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- [x] **Telnet Client**: Async connection with auto-reconnect
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- [x] **Configuration**: YAML-based config with Pydantic validation
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- [x] **Automatic Login**: Username/password automation with session takeover
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- [x] **KeepAlive Manager**: Prevent idle disconnects
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- [x] **Logging**: Structured logging with rotation
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## ✅ Phase 2: Perception (Parsing & Sensing)
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- [x] **ANSI Parsing**: Strip and interpret color codes
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- [x] **Status Parsing (Vitals)**: Parse HP/MP/SP from prompt
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- [x] **Room Parsing**: Identify room title, description, exits, NPCs, items
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- [x] **Combat Parsing**: Detect combat events and damage
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- [x] **Parser Factory**: Support for multiple MUD types (Dead Souls, etc.)
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## ✅ Phase 3: World Modeling (Mapping)
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- [x] **Room Fingerprinting**: Unique hash for room identification
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- [x] **Active Storage**: SQLite + NetworkX for real-time mapping
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- [x] **Historical Storage**: Memvid compression for archival
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- [x] **Sync Manager**: Automatic snapshots with triggers
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- [x] **Pathfinding**: A* algorithm for navigation
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- [x] **Auto-Exploration**: BFS/DFS exploration strategies
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- [x] **Semantic Search**: Natural language room search with FAISS
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## ✅ Phase 4: Decision Engine (The Brain)
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- [x] **Action Queue**: Priority-based action scheduling
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- [x] **Behavior States**: Idle, Explore, Combat, Loot
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- [x] **State Machine**: Automatic state transitions
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- [x] **Combat AI**: Target selection, skill rotation, flee logic
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- [x] **Goal Manager**: Priority-based goal tracking
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- [x] **Health Management**: Auto-heal and survival tactics
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## ✅ Phase 5: LLM Integration (Optional/Hybrid)
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- [x] **LLM Client**: Ollama/OpenAI-compatible API
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- [x] **LLM Brain**: Context-aware decision making
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- [x] **Social AI**: Detect and respond to player messages
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- [x] **Memory System**: Long-term memory with SQLite
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- [x] **Hybrid Mode**: Rule-based fallback when LLM unavailable
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## ✅ Phase 6: Humanization
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- [x] **Reaction Time Jitter**: Randomized delays (200ms-2000ms)
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- [x] **Pause Probability**: Occasional realistic pauses
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- [x] **Typo Generator**: Optional typo simulation
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- [x] **Human Behavior Module**: Centralized behavior simulation
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## ✅ Phase 7: Character & Progression
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- [x] **Character Creator**: Automated character creation
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- [x] **Stats Rolling**: Optimize starting stats
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- [x] **Class/Race Selection**: Configurable preferences
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- [x] **Quest Manager**: Quest detection and tracking
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- [x] **Progression Optimizer**: Find optimal grind areas
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## ✅ Phase 8: Monitoring & Observability
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- [x] **Web Dashboard**: FastAPI-based monitoring server
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- [x] **WebSocket Support**: Real-time updates
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- [x] **Event Logging**: In-memory event buffer
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- [x] **Statistics**: Room count, exit count, session info
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- [x] **Vitals Display**: HP/MP/SP bars and values
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## ✅ Phase 9: Autonomous Mode (NEW!)
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- [x] **LLM Orchestrator**: LLM-first decision making system
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- [x] **Autonomous Mode**: Standalone autonomous exploration entry point
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- [x] **Session Logging**: Structured JSON logs for each session
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- [x] **Learning Engine**: Memory for dangerous rooms, valuable NPCs, patterns
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- [x] **Game Context**: Complete game state awareness for LLM
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- [x] **Dynamic Goals**: Automatic exploration and growth objectives
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- [x] **Safety Overrides**: Automatic retreat on low HP/high danger
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## 🔄 Phase 10: Testing & Quality Assurance
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- [x] **Unit Tests**: 17 test files covering all major components
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- [x] **Test Coverage**: ~2,500 lines of test code
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- [x] **Mock Objects**: Proper mocking for isolated tests
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- [x] **Async Testing**: pytest-asyncio for async code
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- [ ] **End-to-End Tests**: Integration tests with mock MUD server (planned)
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- [ ] **Performance Tests**: Benchmark for large maps (planned)
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## 🔄 Phase 11: Documentation
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- [x] **README.md**: Comprehensive project overview
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- [x] **Architecture.md**: System design documentation
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- [x] **Configuration.md**: Complete configuration guide
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- [x] **Development.md**: Developer contribution guide
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- [x] **API Reference.md**: Complete API documentation
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- [x] **Code Comments**: Docstrings for public methods
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## 🚀 Next Steps (Future Enhancements)
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### High Priority
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- [ ] End-to-end integration tests
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- [ ] Multi-character support
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- [ ] Plugin system for custom behaviors
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- [ ] Better error recovery and logging
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### Medium Priority
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- [ ] Web dashboard command interface (send commands from web)
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- [ ] Map visualization in dashboard
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- [ ] Equipment optimization
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- [ ] Advanced quest parsing with LLM
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### Low Priority
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- [ ] Distributed mapping (share maps between instances)
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- [ ] Machine learning for combat optimization
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- [ ] Voice notifications
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- [ ] Mobile-friendly dashboard
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## 📊 Implementation Statistics
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- **Total Lines of Code**: ~8,300 (+780 nuove per Autonomous Mode)
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- **Test Coverage**: ~2,500 lines (17 test files)
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- **Documentation**: ~3,200 lines
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- **Modules**: 9 major modules (incl. Autonomous)
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- **Components**: 35+ classes
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- **Entry Points**: 2 (main.py + autonomous_mode.py)
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- **Test Pass Rate**: 100%
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## 🎯 Current Status
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**Version**: 0.2.0
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**Status**: Autonomous Mode Available ✅
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**Ready for Testing**: Yes
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**Production Ready**: Stabilization phase
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### 🎮 Modalità Disponibili
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1. **Interactive Mode** (`main.py`): Modalità standard con decision engine
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2. **Autonomous Mode** (`autonomous_mode.py`): Esplorazione completamente autonoma con LLM
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The MUD AI Player is functionally complete with all core features implemented. The current focus is on testing, bug fixes, and documentation improvements before a stable release.
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