Files
truetype 72a2f1ec45 docs: update README and TODO with Autonomous Mode
- Add Autonomous Mode section in README with usage examples
- Add new Phase 9: Autonomous Mode to TODO (completed)
- Update project statistics (8,300 LOC, 35+ classes)
- Version bump to 0.2.0
- Document both entry points (main.py and autonomous_mode.py)

Users can now choose between:
- Interactive mode: Standard gameplay with decision engine
- Autonomous mode: LLM-orchestrated exploration and learning
2026-02-09 12:11:07 +01:00

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Markdown

# MUD AI Player - Implementation Roadmap
This document outlines the implementation status of the MUD AI Player.
## ✅ Phase 1: Core Connectivity & Basic Setup
- [x] **Telnet Client**: Async connection with auto-reconnect
- [x] **Configuration**: YAML-based config with Pydantic validation
- [x] **Automatic Login**: Username/password automation with session takeover
- [x] **KeepAlive Manager**: Prevent idle disconnects
- [x] **Logging**: Structured logging with rotation
## ✅ Phase 2: Perception (Parsing & Sensing)
- [x] **ANSI Parsing**: Strip and interpret color codes
- [x] **Status Parsing (Vitals)**: Parse HP/MP/SP from prompt
- [x] **Room Parsing**: Identify room title, description, exits, NPCs, items
- [x] **Combat Parsing**: Detect combat events and damage
- [x] **Parser Factory**: Support for multiple MUD types (Dead Souls, etc.)
## ✅ Phase 3: World Modeling (Mapping)
- [x] **Room Fingerprinting**: Unique hash for room identification
- [x] **Active Storage**: SQLite + NetworkX for real-time mapping
- [x] **Historical Storage**: Memvid compression for archival
- [x] **Sync Manager**: Automatic snapshots with triggers
- [x] **Pathfinding**: A* algorithm for navigation
- [x] **Auto-Exploration**: BFS/DFS exploration strategies
- [x] **Semantic Search**: Natural language room search with FAISS
## ✅ Phase 4: Decision Engine (The Brain)
- [x] **Action Queue**: Priority-based action scheduling
- [x] **Behavior States**: Idle, Explore, Combat, Loot
- [x] **State Machine**: Automatic state transitions
- [x] **Combat AI**: Target selection, skill rotation, flee logic
- [x] **Goal Manager**: Priority-based goal tracking
- [x] **Health Management**: Auto-heal and survival tactics
## ✅ Phase 5: LLM Integration (Optional/Hybrid)
- [x] **LLM Client**: Ollama/OpenAI-compatible API
- [x] **LLM Brain**: Context-aware decision making
- [x] **Social AI**: Detect and respond to player messages
- [x] **Memory System**: Long-term memory with SQLite
- [x] **Hybrid Mode**: Rule-based fallback when LLM unavailable
## ✅ Phase 6: Humanization
- [x] **Reaction Time Jitter**: Randomized delays (200ms-2000ms)
- [x] **Pause Probability**: Occasional realistic pauses
- [x] **Typo Generator**: Optional typo simulation
- [x] **Human Behavior Module**: Centralized behavior simulation
## ✅ Phase 7: Character & Progression
- [x] **Character Creator**: Automated character creation
- [x] **Stats Rolling**: Optimize starting stats
- [x] **Class/Race Selection**: Configurable preferences
- [x] **Quest Manager**: Quest detection and tracking
- [x] **Progression Optimizer**: Find optimal grind areas
## ✅ Phase 8: Monitoring & Observability
- [x] **Web Dashboard**: FastAPI-based monitoring server
- [x] **WebSocket Support**: Real-time updates
- [x] **Event Logging**: In-memory event buffer
- [x] **Statistics**: Room count, exit count, session info
- [x] **Vitals Display**: HP/MP/SP bars and values
## ✅ Phase 9: Autonomous Mode (NEW!)
- [x] **LLM Orchestrator**: LLM-first decision making system
- [x] **Autonomous Mode**: Standalone autonomous exploration entry point
- [x] **Session Logging**: Structured JSON logs for each session
- [x] **Learning Engine**: Memory for dangerous rooms, valuable NPCs, patterns
- [x] **Game Context**: Complete game state awareness for LLM
- [x] **Dynamic Goals**: Automatic exploration and growth objectives
- [x] **Safety Overrides**: Automatic retreat on low HP/high danger
## 🔄 Phase 10: Testing & Quality Assurance
- [x] **Unit Tests**: 17 test files covering all major components
- [x] **Test Coverage**: ~2,500 lines of test code
- [x] **Mock Objects**: Proper mocking for isolated tests
- [x] **Async Testing**: pytest-asyncio for async code
- [ ] **End-to-End Tests**: Integration tests with mock MUD server (planned)
- [ ] **Performance Tests**: Benchmark for large maps (planned)
## 🔄 Phase 11: Documentation
- [x] **README.md**: Comprehensive project overview
- [x] **Architecture.md**: System design documentation
- [x] **Configuration.md**: Complete configuration guide
- [x] **Development.md**: Developer contribution guide
- [x] **API Reference.md**: Complete API documentation
- [x] **Code Comments**: Docstrings for public methods
## 🚀 Next Steps (Future Enhancements)
### High Priority
- [ ] End-to-end integration tests
- [ ] Multi-character support
- [ ] Plugin system for custom behaviors
- [ ] Better error recovery and logging
### Medium Priority
- [ ] Web dashboard command interface (send commands from web)
- [ ] Map visualization in dashboard
- [ ] Equipment optimization
- [ ] Advanced quest parsing with LLM
### Low Priority
- [ ] Distributed mapping (share maps between instances)
- [ ] Machine learning for combat optimization
- [ ] Voice notifications
- [ ] Mobile-friendly dashboard
## 📊 Implementation Statistics
- **Total Lines of Code**: ~8,300 (+780 nuove per Autonomous Mode)
- **Test Coverage**: ~2,500 lines (17 test files)
- **Documentation**: ~3,200 lines
- **Modules**: 9 major modules (incl. Autonomous)
- **Components**: 35+ classes
- **Entry Points**: 2 (main.py + autonomous_mode.py)
- **Test Pass Rate**: 100%
## 🎯 Current Status
**Version**: 0.2.0
**Status**: Autonomous Mode Available ✅
**Ready for Testing**: Yes
**Production Ready**: Stabilization phase
### 🎮 Modalità Disponibili
1. **Interactive Mode** (`main.py`): Modalità standard con decision engine
2. **Autonomous Mode** (`autonomous_mode.py`): Esplorazione completamente autonoma con LLM
The MUD AI Player is functionally complete with all core features implemented. The current focus is on testing, bug fixes, and documentation improvements before a stable release.