refactor: remediation plan Fase 0-4 completata
- Fase 0: env var allineate, SYSTEM_PROMPT deduplicato, .gitignore pulito - Fase 1: GameContext isolato, ciclo DM unificato, provider thread-safe (contextvars) - Fase 2: DB schema esteso (current_area_id, combat_state, character_items) - Fase 3: thread-local connection pool + WAL + busy_timeout - Fase 4: test suite (32 test, 100% pass) - heuristic_fallback come parser di riserva (non secondo pilota)
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@@ -4,7 +4,7 @@ import json
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from typing import Any
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from src.engine import db as db_module
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from src.engine.state_machine import GameContext
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from src.engine.game_context import GameContext
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_KNOWN_TOOLS: dict[str, dict[str, str]] = {
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"roll_dice": {"die": "tipo dado (d3..d30, d%)", "count": "numero dadi (default 1)", "modifier": "modificatore (default 0)"},
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