feat(engine): persistenza enigmi, inventario strutturato, HP mostri
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Fase 2 del remediation plan: - set_puzzle_state / is_puzzle_solved per enigmi area - update_inventory su character_items con add/remove/equip/list - combat() legge HP da combat_state e persiste danno - dm_cycle inietta campaign_id nei tool che ne hanno bisogno - helpers db: dedup inventario, remove/equip per nome Fase 4 del remediation plan: - test integrazione dm_cycle con LLM mockato (5 test) - test WebSocket handler con mock (4 test) - CI minimo .gitea/workflows/test.yml
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@@ -39,6 +39,10 @@ def dm_cycle(campaign_id: int, player_action: str) -> dict:
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tool_name, tool_params, narration = _llm_decision(ctx, player_action, current_area_id=ctx.current_area_id)
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# Inietta campaign_id per strumenti che necessitano persistenza
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if tool_name == "combat":
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tool_params.setdefault("campaign_id", campaign_id)
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result = tools.run(tool_name, **tool_params)
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mechanic_msg = result.get("message", "")
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