Files
AIPLAYER/examples/config.example.yaml
T
truetype f85c27a742 Add pluggable parser system, perception loop, and project infrastructure
Phase 0 (housekeeping):
- Add .gitignore to protect credentials and runtime files
- Track all project source code, docs, and config

Phase 1 (perception loop):
- Implement pluggable parser architecture (BaseMudParser ABC + ParserFactory)
- Add DeadSoulsParser with regex for HP/MP/SP prompt, room descriptions,
  exits (multiple formats), NPC/item detection, and combat events
- Add OutputBuffer for accumulating text between prompts
- Update GameState with SP support and update_from_prompt/room/combat methods
- Rewire main loop to use parser + buffer for real-time game state updates
- Add reconnection logic to TelnetClient (retry with backoff)
- Remove old TextParser (replaced by pluggable system)
- Add mud_type config field for selecting parser at runtime
- Add comprehensive test suite (50 tests, all passing)
2026-02-08 19:08:59 +01:00

55 lines
1.1 KiB
YAML

# MUD AI Player Configuration Example
# Copy this file to config.yaml and customize
mud:
host: "mud.example.com"
port: 4000
mud_type: "dead_souls" # dead_souls, aardwolf, etc.
username: "your_username"
password: "your_password"
character:
name: "AIPlayer"
preferred_class: "warrior"
preferred_race: "human"
play_style: "balanced"
ai:
engine: "rule_based"
llm_model: "llama3.2"
decision_delay_ms: [200, 2000]
exploration_strategy: "depth_first"
mapper:
active_storage:
db_path: "data/maps/active/world.db"
graph_cache_size: 10000
historical_storage:
archive_dir: "data/maps/archive"
snapshot_triggers:
room_count: 500
session_end: true
time_interval_hours: 24
compression:
fps: 30
codec: "h264"
semantic_search:
model: "all-MiniLM-L6-v2"
top_k: 5
similarity_threshold: 0.7
behavior:
reaction_time_min_ms: 200
reaction_time_max_ms: 2000
pause_probability: 0.05
typo_probability: 0.0
logging:
level: "INFO"
file: "data/logs/game.log"
console: true
max_file_size_mb: 10
backup_count: 5