- Add Autonomous Mode section in README with usage examples - Add new Phase 9: Autonomous Mode to TODO (completed) - Update project statistics (8,300 LOC, 35+ classes) - Version bump to 0.2.0 - Document both entry points (main.py and autonomous_mode.py) Users can now choose between: - Interactive mode: Standard gameplay with decision engine - Autonomous mode: LLM-orchestrated exploration and learning
7.0 KiB
MUD AI Player
An autonomous AI player for MUD (Multi-User Dungeon) text-based games.
Features
- 🤖 Autonomous Gameplay: Simulates a human player from character creation to endgame
- 🗺️ Auto-Mapping: Builds a complete map of the MUD world with hybrid storage (SQLite + Memvid)
- ⚔️ Combat AI: Intelligent combat decisions, target selection, and survival tactics
- 📜 Quest System: Automatically detects, plans, and completes quests
- 🔍 Semantic Search: Find locations using natural language queries with configurable embedding models (MiniLM, MPNet, Gemma)
- 📊 Progression Optimizer: Finds optimal grinding spots and equipment upgrades
- 🧠 LLM Integration: Context-aware responses to players using local LLMs (Ollama)
- 🌐 Web Dashboard: Real-time monitoring dashboard with WebSocket updates
- 👤 Human Behavior: Simulates realistic reaction times and behavior patterns
Architecture
The application is built with a modular architecture:
- Core: Telnet client, ANSI parser, text parser, game state
- Modules:
- Character Creator: Stats rolling, class/race selection
- Auto-Mapper: World mapping with hybrid storage (SQLite + Memvid)
- Decision Engine: AI decision-making, combat AI, goal management
- Quest System: Quest detection, planning, execution
- Progression Optimizer: Grinding optimization, equipment analysis
- LLM Integration: Ollama/OpenAI-compatible LLM client with memory
- Web Dashboard: FastAPI-based monitoring with WebSocket support
Installation
Using Poetry (Recommended)
# Install Poetry if not already installed
pip install poetry
# Install dependencies
poetry install
# Activate virtual environment
poetry shell
Using pip
# Create virtual environment
python -m venv venv
source venv/bin/activate # On Windows: venv\Scripts\activate
# Install dependencies
pip install -r requirements.txt
Configuration
-
Copy the example configuration:
cp examples/config.example.yaml config.yaml -
Edit
config.yamlwith your MUD server details:mud: host: "your-mud-server.com" port: 4000 username: "your_username" password: "your_password"
Usage
# Run the AI player
python -m src.main
# Run with custom config
python -m src.main --config custom_config.yaml
# Run tests
pytest tests/ -v
# Run with coverage
pytest --cov=src --cov-report=html
Project Structure
mud-ai-player/
├── src/ # Source code (~7,500 lines)
│ ├── core/ # Core components
│ │ ├── telnet_client.py # Async telnet connection
│ │ ├── game_state.py # Game state management
│ │ ├── ansi_parser.py # ANSI color code parsing
│ │ └── parsers/ # MUD-specific parsers
│ ├── modules/ # Specialized modules
│ │ ├── mapper/ # World mapping (SQLite + Memvid)
│ │ ├── decision/ # AI decision engine
│ │ ├── llm/ # LLM integration
│ │ ├── character/ # Character creation
│ │ ├── quest/ # Quest management
│ │ ├── progression/ # Grinding optimizer
│ │ └── web/ # Monitoring dashboard
│ ├── utils/ # Utilities
│ └── config/ # Configuration management
├── data/ # Persistent storage
│ ├── maps/ # World maps (SQLite + Memvid)
│ ├── characters/ # Character saves
│ └── logs/ # Game logs
├── tests/ # Test suite (17 files, ~2,500 lines)
├── docs/ # Documentation
│ ├── architecture.md # System architecture
│ ├── configuration.md # Configuration guide
│ ├── development.md # Development guide
│ └── api_reference.md # API reference
Web Dashboard
The AI player includes a real-time web dashboard for monitoring:
monitoring:
enabled: true
host: "127.0.0.1"
port: 8080
🎮 Autonomous Mode
Modalità completamente autonoma dove il bot esplora, impara e cresce da solo guidato dall'LLM:
# Avvia esplorazione autonoma per 60 minuti
python -m src.autonomous_mode --duration 60
# Con config personalizzata
python -m src.autonomous_mode --config my_config.yaml --duration 120
Caratteristiche:
- 🤖 LLM-First: L'LLM prende tutte le decisioni strategiche
- 🗺️ Auto-Mapping: Esplora e mappa automaticamente il mondo
- 🧠 Learning: Memorizza stanze pericolose, NPC utili, pattern
- 📊 Session Logging: Salva tutto in
data/autonomous_sessions/ - 🎯 Goal Dinamici: Obiettivi di esplorazione e crescita
- 🛡️ Safety First: Override automatico se HP critici
Esempio di output:
🚀 Avviata sessione autonoma: session_20240209_143022
🧠 Decisione LLM: [explore] north
Ragionamento: Uscita non esplorata, pericolo basso
🔍 Scoperta: [room] Village Square: You are standing in...
📄 Log completo: data/autonomous_sessions/session_20240209_143022.json
Configurable Embedding Models
Choose the best embedding model for semantic room search:
mapper:
semantic_search:
# Available models:
# - "sentence-transformers/all-MiniLM-L6-v2" (fast, 22MB) - default
# - "sentence-transformers/all-mpnet-base-v2" (better quality, 418MB)
# - "google/embeddinggemma-300m" (state-of-the-art, ~300MB)
model: "google/embeddinggemma-300m"
| Model | Size | Speed | Quality | Use Case |
|---|---|---|---|---|
| all-MiniLM-L6-v2 | 22MB | ⭐⭐⭐⭐⭐ | ⭐⭐⭐ | Low resource, fast queries |
| all-mpnet-base-v2 | 418MB | ⭐⭐⭐ | ⭐⭐⭐⭐ | Better accuracy, balanced |
| google/embeddinggemma-300m | ~300MB | ⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | Best quality, requires transformers>=4.40 |
Access the dashboard at http://127.0.0.1:8080
Features:
- Real-time character vitals (HP/MP/SP)
- Current room information with NPCs and items
- Active goals and AI state
- Map statistics (rooms discovered, exits mapped)
- Event log with game events
- WebSocket updates (no page refresh needed)
Development
# Format code
black src/ tests/
# Lint code
ruff check src/ tests/
# Run tests with watch
pytest-watch
Documentation
See the docs/ directory for detailed documentation:
License
MIT License
Contributing
Contributions are welcome! Please read the development guide before submitting PRs.
Disclaimer
This is an educational project. Please respect the rules and terms of service of any MUD you connect to. Some MUDs prohibit automated players.