Add pluggable parser system, perception loop, and project infrastructure

Phase 0 (housekeeping):
- Add .gitignore to protect credentials and runtime files
- Track all project source code, docs, and config

Phase 1 (perception loop):
- Implement pluggable parser architecture (BaseMudParser ABC + ParserFactory)
- Add DeadSoulsParser with regex for HP/MP/SP prompt, room descriptions,
  exits (multiple formats), NPC/item detection, and combat events
- Add OutputBuffer for accumulating text between prompts
- Update GameState with SP support and update_from_prompt/room/combat methods
- Rewire main loop to use parser + buffer for real-time game state updates
- Add reconnection logic to TelnetClient (retry with backoff)
- Remove old TextParser (replaced by pluggable system)
- Add mud_type config field for selecting parser at runtime
- Add comprehensive test suite (50 tests, all passing)
This commit is contained in:
truetype committed 2026-02-08 19:08:59 +01:00
1 parent 0f370ec089
commit f85c27a742
42 files changed
+3490 -134

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"""Logging configuration"""
import logging
from logging.handlers import RotatingFileHandler
from rich.logging import RichHandler
import os
def setup_logger(
name: str = None,
level: str = "INFO",
log_file: str = "data/logs/game.log",
console: bool = True,
max_file_size_mb: int = 10,
backup_count: int = 5
) -> logging.Logger:
"""
Setup logger with file and console handlers
Args:
name: Logger name
level: Logging level (DEBUG, INFO, WARNING, ERROR)
log_file: Path to log file
console: Enable console logging
max_file_size_mb: Max log file size in MB
backup_count: Number of backup files to keep
Returns:
Configured logger
"""
logger = logging.getLogger(name)
logger.setLevel(getattr(logging, level.upper()))
# Remove existing handlers
logger.handlers.clear()
# File handler with rotation
os.makedirs(os.path.dirname(log_file), exist_ok=True)
file_handler = RotatingFileHandler(
log_file,
maxBytes=max_file_size_mb * 1024 * 1024,
backupCount=backup_count
)
file_formatter = logging.Formatter(
'%(asctime)s - %(name)s - %(levelname)s - %(message)s'
)
file_handler.setFormatter(file_formatter)
logger.addHandler(file_handler)
# Console handler with rich formatting
if console:
console_handler = RichHandler(rich_tracebacks=True)
console_handler.setFormatter(logging.Formatter('%(message)s'))
logger.addHandler(console_handler)
return logger